Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 16 days ago
6 / 3 / 7
K / D / A
39.4%
Kill participation
921.6
Damage / min
12,707g
500.3 gold / min
25
10 placed · 4 cleared
248
9.8 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBlue Monkey#PSB
Jayce · Top
2 / 9 / 0
15.4% KP
15,737
17.7% share
7,247g
150 CS · 5.9/m
Korea Evelyn#KR2
Qiyana · Jungle
2 / 8 / 5
53.8% KP
17,695
19.9% share
8,785g
152 CS · 6/m
Gray Monkey#66666
Yone · Mid
3 / 6 / 4
53.8% KP
18,224
20.5% share
9,704g
195 CS · 7.7/m
Caissa#960JP
Vladimir · ADC
2 / 5 / 5
53.8% KP
17,126
19.3% share
10,082g
205 CS · 8.1/m
Black phoen1x#EMT
Anivia · Support
4 / 5 / 5
69.2% KP
20,063
22.6% share
8,237g
50 CS · 2/m
Red side
VictoryPheonix#VG45
K'Sante · Top
10 / 1 / 2
36.4% KP
21,888
21% share
12,305g
186 CS · 7.3/m
wasabio#wassa
Hecarim · Jungle
11 / 2 / 10
63.6% KP
25,912
24.8% share
14,672g
232 CS · 9.1/m
Officialソナ男dism#2026
Cassiopeia · Mid
6 / 3 / 7
39.4% KP
23,408
22.4% share
12,707g
248 CS · 9.8/m
itsfknabe#OC
Yunara · ADC
5 / 4 / 7
36.4% KP
27,643
26.5% share
12,857g
202 CS · 8/m
ChristopherPauls#1127
Milio · Support
1 / 3 / 13
42.4% KP
5,555
5.3% share
7,842g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
