Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 15 days ago
10 / 8 / 6
K / D / A
31.4%
Kill participation
1,140.6
Damage / min
19,580g
456.2 gold / min
41
18 placed · 5 cleared
352
8.2 CS / min
Objective control
5
Dragons
3
Baron
11
Towers
6
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOriginal Sin#PoE
Mordekaiser · Top
3 / 8 / 4
13.7% KP
22,652
11.2% share
14,558g
243 CS · 5.7/m
EdeNy#JP1
Sylas · Jungle
6 / 6 / 11
33.3% KP
21,083
10.4% share
17,619g
247 CS · 5.8/m
Officialソナ男dism#2026
Yone · Mid
10 / 8 / 6
31.4% KP
48,950
24.2% share
19,580g
352 CS · 8.2/m
Asuki#JP1
Kindred · ADC
17 / 8 / 11
54.9% KP
63,101
31.2% share
25,707g
370 CS · 8.6/m
イエーイ#cnm1
Veigar · Support
15 / 5 / 9
47.1% KP
46,520
23% share
21,288g
175 CS · 4.1/m
Red side
DefeatPheonix#VG45
Lee Sin · Top
8 / 10 / 7
44.1% KP
31,056
15.4% share
17,945g
274 CS · 6.4/m
まるく#Luzri
Zyra · Jungle
11 / 10 / 9
58.8% KP
53,541
26.5% share
19,647g
287 CS · 6.7/m
Jungle Slave#4444
Zed · Mid
11 / 6 / 6
50% KP
65,254
32.3% share
23,909g
368 CS · 8.6/m
たいくつひと#JP1
Yunara · ADC
4 / 16 / 11
44.1% KP
45,143
22.4% share
23,984g
452 CS · 10.5/m
いちにち六試合#まで7
Milio · Support
0 / 9 / 20
58.8% KP
6,901
3.4% share
11,147g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
