Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 14 days ago
8 / 17 / 9
K / D / A
37%
Kill participation
809
Damage / min
20,232g
419.9 gold / min
31
6 placed · 6 cleared
353
7.3 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygaman#7897
Malphite · Top
11 / 4 / 15
55.3% KP
34,810
16.5% share
21,964g
342 CS · 7.1/m
SnipesIII#JP1
Nocturne · Jungle
14 / 12 / 9
48.9% KP
50,860
24.2% share
23,838g
395 CS · 8.2/m
2000y#JP1
Syndra · Mid
8 / 6 / 18
55.3% KP
47,278
22.5% share
19,241g
350 CS · 7.3/m
yuki#tuyoi
Tristana · ADC
7 / 14 / 11
38.3% KP
44,679
21.2% share
21,892g
317 CS · 6.6/m
주 진#JP2
Senna · Support
7 / 12 / 18
53.2% KP
32,834
15.6% share
18,650g
64 CS · 1.3/m
Red side
Defeatここのつここのかここのいろ#九條都
K'Sante · Top
4 / 8 / 7
23.9% KP
13,531
7.5% share
15,109g
264 CS · 5.5/m
May#0823
Talon · Jungle
15 / 7 / 11
56.5% KP
44,007
24.3% share
25,583g
365 CS · 7.6/m
SlimShady#JP11
Fizz · Mid
8 / 17 / 9
37% KP
38,978
21.5% share
20,232g
353 CS · 7.3/m
Bon Jovi#1983
Ezreal · ADC
11 / 7 / 16
58.7% KP
70,951
39.1% share
24,668g
383 CS · 7.9/m
ZERO Sievert#JP2
Jax · Support
8 / 9 / 9
37% KP
13,928
7.7% share
15,077g
65 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
