Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 14 days ago
13 / 3 / 10
K / D / A
54.8%
Kill participation
978.1
Damage / min
11,691g
486.4 gold / min
25
8 placed · 3 cleared
170
7.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatタツオノトシゴ#321
Heimerdinger · Top
2 / 8 / 4
22.2% KP
14,738
16.5% share
8,296g
150 CS · 6.2/m
kani9963#try
Shyvana · Jungle
9 / 8 / 5
51.9% KP
24,057
27% share
12,308g
154 CS · 6.4/m
2000y#JP1
Xerath · Mid
10 / 10 / 6
59.3% KP
29,308
32.8% share
10,121g
152 CS · 6.3/m
JPKRスタンミスペシャル7se#C1npo
Yasuo · ADC
4 / 6 / 7
40.7% KP
13,601
15.2% share
10,082g
174 CS · 7.2/m
SeAe#0711
Nautilus · Support
2 / 10 / 9
40.7% KP
7,561
8.5% share
6,660g
29 CS · 1.2/m
Red side
Victorylookatmy#JP1
Jayce · Top
10 / 5 / 12
52.4% KP
25,889
28.5% share
12,157g
158 CS · 6.6/m
fuu#3642
Lillia · Jungle
8 / 8 / 10
42.9% KP
17,906
19.7% share
11,835g
190 CS · 7.9/m
SlimShady#JP11
Anivia · Mid
13 / 3 / 10
54.8% KP
23,507
25.9% share
11,691g
170 CS · 7.1/m
早稲田大学のAD王#JP1
Jinx · ADC
11 / 7 / 7
42.9% KP
18,774
20.7% share
13,479g
190 CS · 7.9/m
vinaka#009
Rakan · Support
0 / 4 / 22
52.4% KP
4,824
5.3% share
7,532g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
