Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 14 days ago
7 / 9 / 6
K / D / A
31%
Kill participation
961.8
Damage / min
16,761g
433.5 gold / min
59
11 placed · 11 cleared
318
8.2 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSlimShady#JP11
Jayce · Top
7 / 9 / 6
31% KP
37,190
21% share
16,761g
318 CS · 8.2/m
Sスノウハコスラ#求ボーロ
Lillia · Jungle
9 / 6 / 9
42.9% KP
37,740
21.3% share
17,730g
303 CS · 7.8/m
江南本本本本本本本本本本本本本本#PONPO
Sylas · Mid
6 / 6 / 6
28.6% KP
35,054
19.8% share
15,466g
290 CS · 7.5/m
はちちゃん#0909
Aphelios · ADC
20 / 7 / 6
61.9% KP
55,214
31.2% share
22,616g
277 CS · 7.2/m
冬 眠#zzzz
Rell · Support
0 / 8 / 28
66.7% KP
11,657
6.6% share
11,936g
35 CS · 0.9/m
Red side
VictoryBon Jovi#1983
Aatrox · Top
13 / 6 / 8
60% KP
42,831
24.1% share
18,641g
261 CS · 6.8/m
Lily#niki
Jarvan IV · Jungle
10 / 10 / 18
80% KP
26,366
14.8% share
17,713g
198 CS · 5.1/m
2000y#JP1
Vex · Mid
9 / 6 / 12
60% KP
41,621
23.4% share
17,439g
278 CS · 7.2/m
그립지#1416
Heimerdinger · ADC
1 / 11 / 15
45.7% KP
36,111
20.3% share
14,853g
226 CS · 5.8/m
グレイラースZ#JP1
Shaco · Support
2 / 9 / 19
60% KP
30,707
17.3% share
12,008g
54 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
