Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 14 days ago
21 / 1 / 1
K / D / A
64.7%
Kill participation
1,347
Damage / min
18,095g
626.8 gold / min
33
6 placed · 5 cleared
263
9.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPheonix#VG45
Gragas · Top
4 / 4 / 5
56.3% KP
24,418
23% share
10,286g
211 CS · 7.3/m
サワムロゲンキ#ぎゅい
Talon · Jungle
8 / 6 / 4
75% KP
20,041
18.9% share
13,393g
206 CS · 7.1/m
JPKRスタンミスペシャル7se#C1npo
Yasuo · Mid
1 / 11 / 5
37.5% KP
19,049
17.9% share
9,422g
192 CS · 6.7/m
그립지#1416
Heimerdinger · ADC
1 / 7 / 4
31.3% KP
29,116
27.4% share
11,115g
212 CS · 7.3/m
にゃんちー#2222
Zyra · Support
2 / 6 / 5
43.8% KP
13,594
12.8% share
7,716g
24 CS · 0.8/m
Red side
Victoryyüni#7co
Aatrox · Top
6 / 5 / 8
41.2% KP
21,729
20.7% share
12,605g
217 CS · 7.5/m
mmm#NVG8
Cho'Gath · Jungle
1 / 3 / 6
20.6% KP
9,876
9.4% share
11,438g
215 CS · 7.4/m
SlimShady#JP11
Locke · Mid
21 / 1 / 1
64.7% KP
38,884
37.1% share
18,095g
263 CS · 9.1/m
くむお#JP1
Ezreal · ADC
4 / 6 / 6
29.4% KP
20,228
19.3% share
13,593g
240 CS · 8.3/m
だから僕はLOLを辞めた#yrsk
Shaco · Support
2 / 1 / 12
41.2% KP
14,018
13.4% share
9,551g
54 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
