Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 14 days ago
19 / 9 / 10
K / D / A
64.4%
Kill participation
1,295
Damage / min
16,447g
479.7 gold / min
51
24 placed · 5 cleared
188
5.5 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatはにゃ#que
Camille · Top
7 / 8 / 6
36.1% KP
22,075
16.9% share
16,669g
264 CS · 7.7/m
abzxcasas#2302
Rengar · Jungle
15 / 7 / 8
63.9% KP
33,728
25.8% share
18,566g
255 CS · 7.4/m
Recap#125
Viktor · Mid
5 / 10 / 12
47.2% KP
40,236
30.7% share
12,253g
221 CS · 6.4/m
Tele#JP1
Kai'Sa · ADC
6 / 9 / 7
36.1% KP
25,034
19.1% share
17,492g
252 CS · 7.4/m
sirotan fan#7044
Pyke · Support
3 / 11 / 10
36.1% KP
9,874
7.5% share
11,194g
42 CS · 1.2/m
Red side
VictoryPheonix#VG45
Yone · Top
6 / 7 / 11
37.8% KP
26,251
19.4% share
14,067g
255 CS · 7.4/m
u cant guard me#JP2
Lillia · Jungle
15 / 7 / 14
64.4% KP
42,648
31.6% share
18,830g
277 CS · 8.1/m
SlimShady#JP11
Locke · Mid
19 / 9 / 10
64.4% KP
44,397
32.9% share
16,447g
188 CS · 5.5/m
Day1week#Day1
Jhin · ADC
4 / 7 / 9
28.9% KP
13,517
10% share
15,318g
266 CS · 7.8/m
WitchCraftSabbat#hope
Thresh · Support
1 / 6 / 22
51.1% KP
8,238
6.1% share
10,727g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
