Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 14 days ago
7 / 11 / 7
K / D / A
56%
Kill participation
1,147.3
Damage / min
12,887g
498.5 gold / min
14
8 placed · 1 cleared
217
8.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryちゅうに リク#JP1
Swain · Top
1 / 7 / 6
21.2% KP
18,246
17% share
8,489g
168 CS · 6.5/m
Kreative#yuumi
Rengar · Jungle
5 / 5 / 6
33.3% KP
12,986
12.1% share
12,583g
244 CS · 9.4/m
pxpfup#oEPmM
Pantheon · Mid
12 / 1 / 10
66.7% KP
35,843
33.4% share
13,949g
207 CS · 8/m
DuCouteauÜKHL#JP3
Katarina · ADC
13 / 6 / 6
57.6% KP
28,222
26.3% share
15,571g
200 CS · 7.7/m
notoriousReform#JP1
Nautilus · Support
2 / 6 / 19
63.6% KP
12,146
11.3% share
8,707g
32 CS · 1.2/m
Red side
Defeat絶望的なナサス#NASUS
Malphite · Top
3 / 3 / 5
32% KP
19,195
20.9% share
8,497g
166 CS · 6.4/m
jEtzQKsxsapLkKr8#JP1
Sylas · Jungle
10 / 6 / 6
64% KP
23,516
25.6% share
12,602g
137 CS · 5.3/m
TeiVYuhT#Kaori
Lissandra · Mid
4 / 6 / 5
36% KP
15,434
16.8% share
9,120g
178 CS · 6.9/m
SlimShady#JP11
Yunara · ADC
7 / 11 / 7
56% KP
29,658
32.2% share
12,887g
217 CS · 8.4/m
Free HK#JP1
Soraka · Support
1 / 7 / 14
60% KP
4,209
4.6% share
7,353g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
