Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Defeat
Ranked Solo/Duo · 13 days ago
3 / 11 / 8
K / D / A
29.7%
Kill participation
610.8
Damage / min
10,865g
366.2 gold / min
22
11 placed · 0 cleared
228
7.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatへっぽこ3太郎#aaa
Malphite · Top
11 / 9 / 9
54.1% KP
32,485
29.7% share
12,144g
191 CS · 6.4/m
クマユカ#NiziU
Qiyana · Jungle
13 / 10 / 12
67.6% KP
39,139
35.8% share
17,469g
184 CS · 6.2/m
SlimShady#JP11
Fizz · Mid
3 / 11 / 8
29.7% KP
18,119
16.6% share
10,865g
228 CS · 7.7/m
Tele#JP1
Aphelios · ADC
3 / 15 / 1
10.8% KP
10,656
9.7% share
10,438g
186 CS · 6.3/m
遥暉 F セイエイ#KPW
Yuumi · Support
7 / 9 / 19
70.3% KP
8,986
8.2% share
10,157g
16 CS · 0.5/m
Red side
Victory2000y#JP1
Sylas · Top
6 / 13 / 15
38.9% KP
30,238
20.3% share
11,502g
151 CS · 5.1/m
総武線5番ホーム#JP1
Karthus · Jungle
12 / 8 / 20
59.3% KP
35,000
23.5% share
16,612g
206 CS · 6.9/m
ケリトゥグ#2998
Yasuo · Mid
6 / 4 / 5
20.4% KP
20,633
13.9% share
12,211g
210 CS · 7.1/m
vinaka#009
Kai'Sa · ADC
27 / 3 / 9
66.7% KP
52,907
35.5% share
20,020g
223 CS · 7.5/m
ZERO Sievert#JP2
Taliyah · Support
3 / 9 / 21
44.4% KP
10,155
6.8% share
10,071g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
