Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 11 days ago
14 / 5 / 12
K / D / A
44.8%
Kill participation
1,565.7
Damage / min
19,340g
650.8 gold / min
33
10 placed · 6 cleared
308
10.4 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymushroom kaka#JP1
Mordekaiser · Top
11 / 7 / 8
32.8% KP
23,140
15.9% share
11,858g
173 CS · 5.8/m
Nhót#0892
Xin Zhao · Jungle
10 / 11 / 8
31% KP
21,626
14.9% share
14,244g
189 CS · 6.4/m
May#0823
Talon · Mid
14 / 5 / 10
41.4% KP
31,314
21.5% share
15,140g
217 CS · 7.3/m
SlimShady#JP11
Ezreal · ADC
14 / 5 / 12
44.8% KP
46,526
32% share
19,340g
308 CS · 10.4/m
sad little taka#JP1
LeBlanc · Support
9 / 4 / 13
37.9% KP
22,855
15.7% share
11,304g
36 CS · 1.2/m
Red side
Defeat碧い瞳のエリス#安全地帶
Zaahen · Top
6 / 14 / 4
31.3% KP
16,550
13.9% share
11,412g
173 CS · 5.8/m
マリナセドナ大雪山#3027
Karthus · Jungle
10 / 11 / 9
59.4% KP
38,503
32.4% share
13,915g
197 CS · 6.6/m
ウズイテンゲン#JP1
Qiyana · Mid
8 / 7 / 8
50% KP
27,935
23.5% share
15,208g
254 CS · 8.5/m
Bbird#JP1
Jhin · ADC
5 / 8 / 9
43.8% KP
17,341
14.6% share
11,844g
152 CS · 5.1/m
BLG Xun#비가 와요
Pantheon · Support
3 / 18 / 10
40.6% KP
18,353
15.5% share
9,213g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
