Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 10 days ago
5 / 8 / 9
K / D / A
63.6%
Kill participation
822.4
Damage / min
12,547g
489.8 gold / min
25
8 placed · 2 cleared
210
8.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat亜紀Aki#JP7
Singed · Top
2 / 6 / 4
27.3% KP
22,256
26.3% share
9,571g
184 CS · 7.2/m
u cant guard me#JP2
Kha'Zix · Jungle
6 / 10 / 0
27.3% KP
16,458
19.5% share
12,109g
149 CS · 5.8/m
SlimShady#JP11
Anivia · Mid
5 / 8 / 9
63.6% KP
21,068
24.9% share
12,547g
210 CS · 8.2/m
いちにち六試合#まで7
Xayah · ADC
3 / 11 / 3
27.3% KP
10,025
11.9% share
10,240g
155 CS · 6.1/m
lemonmanf#4230
Elise · Support
6 / 13 / 5
50% KP
14,663
17.4% share
9,340g
24 CS · 0.9/m
Red side
VictoryYauhc#YHC
Camille · Top
6 / 3 / 5
22.9% KP
19,900
16% share
11,684g
211 CS · 8.2/m
No smite#0606
Jayce · Jungle
4 / 4 / 22
54.2% KP
21,641
17.4% share
12,559g
178 CS · 6.9/m
鬼王残躯#ghost
Vladimir · Mid
14 / 4 / 12
54.2% KP
27,220
21.9% share
13,462g
194 CS · 7.6/m
Bon Jovi#1983
Varus · ADC
19 / 4 / 14
68.8% KP
39,103
31.5% share
18,820g
201 CS · 7.8/m
2000y#JP1
Vex · Support
5 / 7 / 21
54.2% KP
16,160
13% share
10,106g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
