Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 9 days ago
13 / 4 / 10
K / D / A
95.8%
Kill participation
1,235.9
Damage / min
21,818g
669.6 gold / min
65
14 placed · 22 cleared
410
12.6 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBOOSTEDサポ絶対通報します#許さない
Gwen · Top
2 / 7 / 2
16.7% KP
13,817
13.4% share
12,356g
230 CS · 7.1/m
Sスノウハコスラ#求ボーロ
Karthus · Jungle
5 / 8 / 8
54.2% KP
29,179
28.4% share
13,825g
208 CS · 6.4/m
ヨルシカ#KRfan
Yone · Mid
1 / 11 / 3
16.7% KP
12,609
12.3% share
10,636g
249 CS · 7.6/m
SlimShady#JP11
Yunara · ADC
13 / 4 / 10
95.8% KP
40,270
39.2% share
21,818g
410 CS · 12.6/m
Fragrance#GEOLK
Seraphine · Support
3 / 3 / 19
91.7% KP
6,971
6.8% share
10,420g
40 CS · 1.2/m
Red side
VictoryPheonix#VG45
Volibear · Top
8 / 3 / 7
45.5% KP
26,954
23.5% share
16,398g
321 CS · 9.9/m
Sippy#uwu
Kayn · Jungle
6 / 4 / 7
39.4% KP
17,865
15.6% share
14,293g
250 CS · 7.7/m
ShoeBiLL#TTV2
Akshan · Mid
14 / 1 / 8
66.7% KP
43,957
38.3% share
18,878g
333 CS · 10.2/m
aamouiiya#shine
Zeri · ADC
1 / 9 / 14
45.5% KP
20,144
17.5% share
17,182g
309 CS · 9.5/m
闇の炎に抱かれて消えろ#5323
Pyke · Support
4 / 7 / 5
27.3% KP
5,942
5.2% share
10,667g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
