Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 9 days ago
2 / 7 / 8
K / D / A
32.3%
Kill participation
749
Damage / min
13,932g
359.2 gold / min
46
18 placed · 4 cleared
310
8 CS / min
Objective control
4
Dragons
3
Baron
9
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryなお美信者#0808
Aatrox · Top
6 / 8 / 13
43.2% KP
32,288
18.4% share
15,491g
239 CS · 6.2/m
すやひめ#15ff
Lee Sin · Jungle
11 / 3 / 13
54.5% KP
29,247
16.7% share
19,050g
279 CS · 7.2/m
mushroom kaka#JP1
Pantheon · Mid
10 / 9 / 14
54.5% KP
33,385
19.1% share
15,927g
206 CS · 5.3/m
Silly man#JP1
Heimerdinger · ADC
15 / 7 / 12
61.4% KP
63,394
36.2% share
24,418g
329 CS · 8.5/m
Tako Yankee#1112
Morgana · Support
2 / 4 / 25
61.4% KP
16,831
9.6% share
12,495g
43 CS · 1.1/m
Red side
DefeatProgressing#1123
Yone · Top
11 / 10 / 4
48.4% KP
42,787
26.7% share
20,293g
325 CS · 8.4/m
エンハンスアーマメント#咲け青薔薇
Kha'Zix · Jungle
10 / 11 / 11
67.7% KP
45,242
28.3% share
18,763g
245 CS · 6.3/m
SlimShady#JP11
Ryze · Mid
2 / 7 / 8
32.3% KP
29,050
18.1% share
13,932g
310 CS · 8/m
聖なる夜のナイトメア#7669
Aphelios · ADC
7 / 6 / 7
45.2% KP
36,338
22.7% share
20,699g
359 CS · 9.3/m
万燈ゆうひ#てんとう虫
Lulu · Support
1 / 10 / 13
45.2% KP
6,700
4.2% share
9,670g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
