Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 8 days ago
7 / 6 / 21
K / D / A
68.3%
Kill participation
279.1
Damage / min
12,125g
348.1 gold / min
120
45 placed · 11 cleared
38
1.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPheonix#VG45
Viego · Top
14 / 3 / 4
43.9% KP
29,798
26.1% share
18,224g
308 CS · 8.8/m
SnipesIII#JP1
Nocturne · Jungle
15 / 7 / 8
56.1% KP
32,969
28.8% share
17,092g
280 CS · 8/m
羊のようた#youta
Anivia · Mid
1 / 14 / 8
22% KP
18,486
16.2% share
11,054g
241 CS · 6.9/m
Julian#JP2
Ezreal · ADC
4 / 4 / 8
29.3% KP
23,390
20.5% share
16,493g
332 CS · 9.5/m
SlimShady#JP11
Rell · Support
7 / 6 / 21
68.3% KP
9,722
8.5% share
12,125g
38 CS · 1.1/m
Red side
VictoryJPKRスタンミスペシャル7se#C1npo
Yasuo · Top
0 / 15 / 1
2.9% KP
15,052
11.2% share
10,088g
229 CS · 6.6/m
abzxcasas#2302
Graves · Jungle
8 / 12 / 12
58.8% KP
30,407
22.7% share
17,146g
258 CS · 7.4/m
Akainu#971
Yone · Mid
11 / 7 / 9
58.8% KP
36,422
27.2% share
17,710g
352 CS · 10.1/m
しろい#snow
Ekko · ADC
14 / 2 / 5
55.9% KP
39,814
29.7% share
19,700g
289 CS · 8.3/m
YamiCarry#bao
Seraphine · Support
1 / 5 / 21
64.7% KP
12,296
9.2% share
10,279g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
