Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 8 days ago
8 / 8 / 11
K / D / A
57.6%
Kill participation
1,486.1
Damage / min
23,281g
591.4 gold / min
35
11 placed · 12 cleared
421
10.7 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnoncarpouva#ncbn
Sion · Top
4 / 4 / 8
34.3% KP
36,382
19.6% share
15,108g
281 CS · 7.1/m
Ruke74#9031
Volibear · Jungle
9 / 9 / 7
45.7% KP
35,634
19.2% share
16,929g
262 CS · 6.7/m
GOD of 笹村#ONZED
Zed · Mid
10 / 8 / 10
57.1% KP
49,301
26.5% share
14,538g
230 CS · 5.8/m
kotori#JP66
Viktor · ADC
11 / 5 / 11
62.9% KP
48,818
26.3% share
21,362g
326 CS · 8.3/m
odessa1#JP132
Rell · Support
1 / 7 / 26
77.1% KP
15,574
8.4% share
11,587g
34 CS · 0.9/m
Red side
Victoryイグナス#LT道
Yasuo · Top
3 / 9 / 7
30.3% KP
28,422
16.1% share
14,619g
303 CS · 7.7/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
13 / 3 / 13
78.8% KP
36,834
20.8% share
20,806g
287 CS · 7.3/m
江南本本本本本本本本本本本本本本#PONPO
Sylas · Mid
7 / 9 / 12
57.6% KP
37,039
20.9% share
17,250g
280 CS · 7.1/m
SlimShady#JP11
Zeri · ADC
8 / 8 / 11
57.6% KP
58,503
33.1% share
23,281g
421 CS · 10.7/m
おぱい#JP1
Rakan · Support
2 / 6 / 20
66.7% KP
16,026
9.1% share
11,622g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
