Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 8 days ago
13 / 7 / 10
K / D / A
54.8%
Kill participation
1,774.9
Damage / min
16,257g
703.3 gold / min
19
8 placed · 3 cleared
203
8.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHDCap#JP1
Volibear · Top
0 / 11 / 2
9.1% KP
9,063
11.4% share
7,154g
155 CS · 6.7/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
6 / 3 / 4
45.5% KP
11,011
13.9% share
9,946g
154 CS · 6.7/m
그립지#1416
Heimerdinger · Mid
6 / 12 / 6
54.5% KP
30,949
39% share
10,017g
149 CS · 6.4/m
Oisiina#0000
Draven · ADC
6 / 8 / 3
40.9% KP
16,694
21% share
11,108g
190 CS · 8.2/m
いちにち六試合#まで7
Tahm Kench · Support
4 / 8 / 8
54.5% KP
11,624
14.7% share
8,447g
30 CS · 1.3/m
Red side
Victorytoxic venom#sival
Malphite · Top
10 / 1 / 8
42.9% KP
26,104
23.6% share
10,662g
168 CS · 7.3/m
峰哥亡命天涯#这是好事啊
Olaf · Jungle
5 / 5 / 5
23.8% KP
8,680
7.9% share
9,938g
163 CS · 7.1/m
JPKRスタンミスペシャル7se#C1npo
Yasuo · Mid
8 / 5 / 6
33.3% KP
18,537
16.8% share
11,805g
201 CS · 8.7/m
SlimShady#JP11
Zeri · ADC
13 / 7 / 10
54.8% KP
41,030
37.1% share
16,257g
203 CS · 8.8/m
kirokiromushi#JP1
Swain · Support
6 / 4 / 10
38.1% KP
16,132
14.6% share
9,433g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
