Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 7 days ago
6 / 1 / 19
K / D / A
61%
Kill participation
847.3
Damage / min
18,059g
546.4 gold / min
38
13 placed · 5 cleared
348
10.5 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
5
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatヘルガー#ポケモン
Tryndamere · Top
6 / 11 / 1
30.4% KP
23,363
27.9% share
15,399g
277 CS · 8.4/m
May#0823
Talon · Jungle
12 / 6 / 1
56.5% KP
23,681
28.3% share
20,110g
290 CS · 8.8/m
Raharl#JP1
Syndra · Mid
0 / 6 / 3
13% KP
13,528
16.1% share
11,038g
276 CS · 8.4/m
GraceEye#DMC神台
Yasuo · ADC
3 / 11 / 4
30.4% KP
13,757
16.4% share
12,715g
250 CS · 7.6/m
V1 Mirei#v66
Poppy · Support
2 / 7 / 7
39.1% KP
9,453
11.3% share
9,131g
30 CS · 0.9/m
Red side
Victorymygo#4918
Rumble · Top
9 / 5 / 11
48.8% KP
38,032
30.2% share
14,913g
227 CS · 6.9/m
Aar Qwarl#God
Qiyana · Jungle
11 / 5 / 8
46.3% KP
22,877
18.2% share
16,339g
222 CS · 6.7/m
SlimShady#JP11
Orianna · Mid
6 / 1 / 19
61% KP
28,003
22.3% share
18,059g
348 CS · 10.5/m
ezman#JP1
Tristana · ADC
6 / 7 / 7
31.7% KP
14,151
11.2% share
15,761g
258 CS · 7.8/m
なお美信者#0808
Pantheon · Support
9 / 5 / 13
53.7% KP
22,766
18.1% share
12,640g
42 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
