Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 6 days ago
6 / 4 / 8
K / D / A
66.7%
Kill participation
1,116
Damage / min
13,737g
442.4 gold / min
28
9 placed · 6 cleared
260
8.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat鉄砲玉#JP1
Camille · Top
6 / 2 / 3
36% KP
25,642
25.3% share
12,770g
228 CS · 7.3/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
4 / 6 / 7
44% KP
11,937
11.8% share
11,896g
207 CS · 6.7/m
aspire#JINBU
Akali · Mid
2 / 7 / 5
28% KP
16,962
16.7% share
9,761g
210 CS · 6.8/m
すやひめ#15ff
Aphelios · ADC
7 / 3 / 6
52% KP
31,315
30.9% share
16,539g
313 CS · 10.1/m
おなかぺこぺこ#ku31
Gragas · Support
6 / 3 / 5
44% KP
15,629
15.4% share
9,781g
41 CS · 1.3/m
Red side
Victoryへっぽこ3太郎#aaa
Illaoi · Top
4 / 7 / 3
33.3% KP
22,028
20.3% share
12,809g
241 CS · 7.8/m
senzawa#JP1
Bel'Veth · Jungle
10 / 2 / 5
71.4% KP
28,557
26.4% share
17,431g
271 CS · 8.7/m
SlimShady#JP11
Orianna · Mid
6 / 4 / 8
66.7% KP
34,653
32% share
13,737g
260 CS · 8.4/m
Aar Qwarl#God
Yunara · ADC
1 / 8 / 9
47.6% KP
14,608
13.5% share
13,407g
270 CS · 8.7/m
いちにち六試合#まで7
Lulu · Support
0 / 4 / 15
71.4% KP
8,419
7.8% share
8,697g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
