Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fizz
Victory
Ranked Solo/Duo · 6 days ago
5 / 5 / 9
K / D / A
41.2%
Kill participation
721.2
Damage / min
15,529g
487.3 gold / min
24
3 placed · 6 cleared
290
9.1 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鉄砲玉#JP1
Olaf · Top
12 / 5 / 6
52.9% KP
39,586
32.1% share
18,892g
313 CS · 9.8/m
GOD of 笹村#ONZED
Karthus · Jungle
11 / 4 / 8
55.9% KP
30,917
25.1% share
17,824g
298 CS · 9.4/m
SlimShady#JP11
Fizz · Mid
5 / 5 / 9
41.2% KP
22,982
18.6% share
15,529g
290 CS · 9.1/m
お腹すいた#0120
Ezreal · ADC
6 / 10 / 2
23.5% KP
19,413
15.7% share
14,811g
269 CS · 8.4/m
suzukamui#jp2
Nautilus · Support
0 / 1 / 18
52.9% KP
10,442
8.5% share
10,267g
45 CS · 1.4/m
Red side
DefeatsYuuus#JP1
Ambessa · Top
2 / 7 / 4
24% KP
23,762
23.9% share
11,011g
273 CS · 8.6/m
new number#suit
Lee Sin · Jungle
2 / 9 / 7
36% KP
6,775
6.8% share
10,008g
182 CS · 5.7/m
2000y#JP1
Xerath · Mid
6 / 7 / 6
48% KP
28,849
29% share
12,509g
276 CS · 8.7/m
No Face#815
Nilah · ADC
15 / 7 / 1
64% KP
31,140
31.3% share
20,893g
324 CS · 10.2/m
ゆった#JP1
Karma · Support
0 / 4 / 14
56% KP
8,908
9% share
8,762g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
