Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 6 days ago
16 / 4 / 7
K / D / A
48.9%
Kill participation
1,301.4
Damage / min
14,361g
518.4 gold / min
26
6 placed · 2 cleared
212
7.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGoodNightGoodBye#1156
Pantheon · Top
5 / 7 / 5
31.3% KP
23,128
22.3% share
11,319g
171 CS · 6.2/m
vp14K0la5z#8303
Locke · Jungle
7 / 8 / 4
34.4% KP
8,484
8.2% share
13,021g
164 CS · 5.9/m
2000y#JP1
Yone · Mid
5 / 13 / 5
31.3% KP
22,108
21.3% share
10,949g
184 CS · 6.6/m
minaponzu#JP1
Jhin · ADC
5 / 5 / 14
59.4% KP
26,297
25.3% share
15,257g
221 CS · 8/m
天才剑修#巧克力
Elise · Support
10 / 14 / 8
56.3% KP
23,733
22.9% share
11,382g
54 CS · 1.9/m
Red side
VictoryTopK1ng#mnt
K'Sante · Top
4 / 4 / 5
19.1% KP
14,140
11.6% share
10,783g
194 CS · 7/m
Unholytruth#91111
Jayce · Jungle
18 / 5 / 7
53.2% KP
39,390
32.3% share
19,534g
270 CS · 9.7/m
SlimShady#JP11
Sylas · Mid
16 / 4 / 7
48.9% KP
36,048
29.6% share
14,361g
212 CS · 7.7/m
YY0#2DS
Ashe · ADC
6 / 12 / 14
42.6% KP
18,460
15.1% share
13,301g
179 CS · 6.5/m
Bunbo Hue#Sona
Seraphine · Support
3 / 8 / 23
55.3% KP
13,814
11.3% share
9,729g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
