Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 5 days ago
4 / 7 / 5
K / D / A
31%
Kill participation
863.8
Damage / min
12,903g
438.6 gold / min
17
7 placed · 3 cleared
273
9.3 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryだまなん#1501
Illaoi · Top
6 / 5 / 4
22.7% KP
23,930
18.1% share
13,366g
245 CS · 8.3/m
mid or top#JP1
Lillia · Jungle
12 / 1 / 15
61.4% KP
31,605
23.8% share
17,093g
236 CS · 8/m
Ayz#6551
Xerath · Mid
3 / 8 / 9
27.3% KP
19,427
14.7% share
9,890g
179 CS · 6.1/m
محمد#9904
Corki · ADC
16 / 5 / 8
54.5% KP
40,052
30.2% share
18,841g
257 CS · 8.7/m
猪比比#JP1
Camille · Support
7 / 10 / 19
59.1% KP
17,520
13.2% share
11,611g
25 CS · 0.8/m
Red side
DefeatEvilSword#2901
Ambessa · Top
3 / 8 / 3
20.7% KP
29,206
26.4% share
10,249g
178 CS · 6.1/m
shiyuyuanwei#zzzz
Locke · Jungle
14 / 9 / 4
62.1% KP
24,835
22.5% share
16,843g
208 CS · 7.1/m
SlimShady#JP11
Yone · Mid
4 / 7 / 5
31% KP
25,409
23% share
12,903g
273 CS · 9.3/m
Julian#JP2
Jhin · ADC
7 / 10 / 7
48.3% KP
22,441
20.3% share
13,660g
207 CS · 7/m
baby so fine#VN0
Blitzcrank · Support
1 / 10 / 11
41.4% KP
8,646
7.8% share
7,840g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
