Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 5 days ago
8 / 7 / 15
K / D / A
65.7%
Kill participation
970.6
Damage / min
11,929g
415.9 gold / min
31
12 placed · 3 cleared
212
7.4 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory陸海空DX#0001
Malphite · Top
4 / 7 / 13
40.5% KP
23,836
18.1% share
10,084g
161 CS · 5.6/m
峰哥亡命天涯#这是好事啊
Rengar · Jungle
2 / 10 / 12
33.3% KP
13,662
10.4% share
10,100g
170 CS · 5.9/m
夏菜 やまとTwitch#Vtube
Katarina · Mid
13 / 9 / 8
50% KP
27,911
21.2% share
13,621g
184 CS · 6.4/m
umisora#JP1
Viktor · ADC
9 / 4 / 22
73.8% KP
39,128
29.7% share
15,571g
221 CS · 7.7/m
ewhfjbnwehjbhewf#ewfff
Elise · Support
14 / 5 / 16
71.4% KP
26,996
20.5% share
12,954g
32 CS · 1.1/m
Red side
Defeat李 宗炫 イ ジョン ヒョン#P25
Ornn · Top
11 / 3 / 7
51.4% KP
27,631
27.2% share
14,848g
220 CS · 7.7/m
総武線5番ホーム#JP1
Shaco · Jungle
12 / 9 / 12
68.6% KP
26,742
26.4% share
13,503g
164 CS · 5.7/m
SlimShady#JP11
Orianna · Mid
8 / 7 / 15
65.7% KP
27,839
27.4% share
11,929g
212 CS · 7.4/m
ArcaneMist#JP1
Senna · ADC
2 / 8 / 12
40% KP
10,788
10.6% share
10,136g
159 CS · 5.5/m
Spooky#夢がある
Nautilus · Support
2 / 15 / 13
42.9% KP
8,437
8.3% share
7,785g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
