Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 4 days ago
13 / 2 / 7
K / D / A
64.5%
Kill participation
1,138.4
Damage / min
12,689g
555.3 gold / min
28
12 placed · 3 cleared
203
8.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatはにゃ#que
Zaahen · Top
2 / 6 / 4
42.9% KP
18,362
24.3% share
8,349g
172 CS · 7.5/m
回到过去#Time
Taliyah · Jungle
4 / 6 / 5
64.3% KP
16,700
22.1% share
9,738g
169 CS · 7.4/m
YuheYe#JP SV
Malzahar · Mid
2 / 10 / 1
21.4% KP
7,877
10.4% share
7,893g
172 CS · 7.5/m
SeAe#0711
Jhin · ADC
4 / 3 / 5
64.3% KP
19,068
25.2% share
9,771g
196 CS · 8.6/m
Белая Ночь#Хата
Zoe · Support
2 / 6 / 7
64.3% KP
13,514
17.9% share
7,361g
42 CS · 1.8/m
Red side
Victoryatsushi#2395
Dr. Mundo · Top
5 / 1 / 7
38.7% KP
24,338
29.3% share
10,823g
181 CS · 7.9/m
Kuroneko Ruri#Witch
Graves · Jungle
10 / 2 / 6
51.6% KP
17,378
20.9% share
13,447g
213 CS · 9.3/m
SlimShady#JP11
Orianna · Mid
13 / 2 / 7
64.5% KP
26,012
31.3% share
12,689g
203 CS · 8.9/m
虎狼来#ちぃピッピ
Ezreal · ADC
2 / 5 / 7
29% KP
12,297
14.8% share
9,632g
185 CS · 8.1/m
EIJI CORE#JP1
Rell · Support
1 / 4 / 16
54.8% KP
3,134
3.8% share
6,741g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
