Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 4 days ago
11 / 3 / 7
K / D / A
56.3%
Kill participation
1,144.1
Damage / min
12,004g
545.2 gold / min
18
7 placed · 2 cleared
194
8.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXk4shiXblossom#4996
Jax · Top
2 / 6 / 2
20% KP
9,612
14.2% share
7,536g
152 CS · 6.9/m
Marubo#JP1
Nidalee · Jungle
4 / 7 / 4
40% KP
10,974
16.3% share
8,426g
128 CS · 5.8/m
SeAe#0711
Viktor · Mid
4 / 8 / 2
30% KP
17,753
26.3% share
8,463g
155 CS · 7/m
かいっちょ#かいっちょ
Aphelios · ADC
8 / 5 / 4
60% KP
21,933
32.5% share
12,293g
184 CS · 8.4/m
SumireSuki#SUKI
Blitzcrank · Support
2 / 6 / 11
65% KP
7,251
10.7% share
6,850g
28 CS · 1.3/m
Red side
VictorySスノウハコスラ#求ボーロ
Qiyana · Top
9 / 1 / 5
43.8% KP
18,984
24.1% share
12,463g
180 CS · 8.2/m
ゼニガメ#ポケモン
Kha'Zix · Jungle
2 / 6 / 8
31.3% KP
13,072
16.6% share
10,225g
164 CS · 7.4/m
SlimShady#JP11
Locke · Mid
11 / 3 / 7
56.3% KP
25,190
31.9% share
12,004g
194 CS · 8.8/m
さくらのカタ#0000
Katarina · ADC
9 / 5 / 4
40.6% KP
11,947
15.1% share
12,332g
180 CS · 8.2/m
Hisoka#5003
Veigar · Support
1 / 5 / 12
40.6% KP
9,697
12.3% share
7,342g
32 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
