Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 4 days ago
3 / 7 / 5
K / D / A
34.8%
Kill participation
836.1
Damage / min
10,124g
417.5 gold / min
17
8 placed · 1 cleared
219
9 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory浮長川而忘返#JP1
Yorick · Top
4 / 4 / 3
17.1% KP
20,705
19.6% share
11,323g
195 CS · 8/m
Lavender Sea#NIHIL
Bel'Veth · Jungle
8 / 2 / 11
46.3% KP
18,211
17.2% share
14,089g
195 CS · 8/m
Akainu#971
Locke · Mid
9 / 4 / 7
39% KP
18,503
17.5% share
12,180g
181 CS · 7.5/m
Poten#6518
Tristana · ADC
13 / 9 / 7
48.8% KP
35,138
33.2% share
16,860g
200 CS · 8.2/m
貯金大変#gimu
Pyke · Support
7 / 4 / 11
43.9% KP
13,335
12.6% share
9,861g
33 CS · 1.4/m
Red side
DefeatEvilSword#2901
Yone · Top
4 / 7 / 2
26.1% KP
23,077
26.7% share
9,538g
181 CS · 7.5/m
hane#1201
Sejuani · Jungle
2 / 6 / 4
26.1% KP
9,305
10.8% share
8,083g
120 CS · 4.9/m
SlimShady#JP11
Lucian · Mid
3 / 7 / 5
34.8% KP
20,275
23.4% share
10,124g
219 CS · 9/m
ゼニガメ#ポケモン
Kog'Maw · ADC
11 / 12 / 4
65.2% KP
25,247
29.2% share
12,008g
156 CS · 6.4/m
u cant guard me#JP2
Blitzcrank · Support
3 / 9 / 10
56.5% KP
8,579
9.9% share
7,919g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
