Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 4 days ago
11 / 10 / 12
K / D / A
54.8%
Kill participation
1,107.9
Damage / min
13,230g
423.4 gold / min
24
3 placed · 5 cleared
188
6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat東葉高速無賃乗車プロ#ゆ る
Gnar · Top
2 / 8 / 10
38.7% KP
19,683
16.1% share
11,189g
228 CS · 7.3/m
Antares#2195
Ekko · Jungle
8 / 7 / 6
45.2% KP
21,537
17.6% share
14,368g
195 CS · 6.2/m
Akainu#971
Yone · Mid
15 / 10 / 7
71% KP
41,656
34.1% share
15,623g
249 CS · 8/m
CarterV15#JP1
Tristana · ADC
5 / 9 / 7
38.7% KP
28,484
23.3% share
13,636g
223 CS · 7.1/m
えりあ#Lux
Blitzcrank · Support
1 / 8 / 13
45.2% KP
10,857
8.9% share
8,260g
32 CS · 1/m
Red side
VictoryAvekan#JP1
Urgot · Top
10 / 3 / 13
54.8% KP
22,773
16.4% share
13,686g
195 CS · 6.2/m
電波秋葉#1401W
Qiyana · Jungle
5 / 7 / 15
47.6% KP
23,238
16.7% share
16,490g
238 CS · 7.6/m
SlimShady#JP11
Sylas · Mid
11 / 10 / 12
54.8% KP
34,621
24.9% share
13,230g
188 CS · 6/m
SeAe#0711
Kai'Sa · ADC
14 / 5 / 14
66.7% KP
44,739
32.2% share
19,870g
262 CS · 8.4/m
あるまちTwitch#Ttv
Bard · Support
2 / 6 / 27
69% KP
13,435
9.7% share
10,267g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
