Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 3 days ago
5 / 8 / 4
K / D / A
69.2%
Kill participation
844.4
Damage / min
12,209g
414.6 gold / min
13
9 placed · 1 cleared
241
8.2 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryあんま自分を責めんな俺がいるけん#ran
Camille · Top
9 / 3 / 11
46.5% KP
34,022
26.3% share
15,253g
251 CS · 8.5/m
SeAe#0711
Jarvan IV · Jungle
13 / 6 / 11
55.8% KP
21,071
16.3% share
14,115g
189 CS · 6.4/m
محمد#9904
Syndra · Mid
11 / 1 / 14
58.1% KP
41,255
31.9% share
13,856g
227 CS · 7.7/m
天然水#6151
Xayah · ADC
9 / 2 / 9
41.9% KP
22,352
17.3% share
15,483g
258 CS · 8.8/m
Bunbo Hue#Sona
Sona · Support
1 / 1 / 25
60.5% KP
10,589
8.2% share
9,295g
31 CS · 1.1/m
Red side
DefeatGeng丶chovy#JP1
Nasus · Top
5 / 6 / 3
61.5% KP
19,224
25% share
12,404g
217 CS · 7.4/m
May#0823
Bel'Veth · Jungle
1 / 9 / 6
53.8% KP
6,871
8.9% share
11,222g
214 CS · 7.3/m
SlimShady#JP11
Orianna · Mid
5 / 8 / 4
69.2% KP
24,869
32.3% share
12,209g
241 CS · 8.2/m
潔世一#Majin
Zeri · ADC
1 / 15 / 4
38.5% KP
15,648
20.3% share
11,189g
202 CS · 6.9/m
Free HK#JP1
Yuumi · Support
1 / 5 / 5
46.2% KP
10,357
13.5% share
7,167g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
