Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 2 days ago
19 / 5 / 10
K / D / A
54.7%
Kill participation
1,197.3
Damage / min
17,362g
563.4 gold / min
28
8 placed · 5 cleared
259
8.4 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymantaro#manch
Cassiopeia · Top
3 / 12 / 10
24.5% KP
16,474
12.7% share
10,817g
220 CS · 7.1/m
でめちゃん#みみたぶ
Warwick · Jungle
7 / 5 / 18
47.2% KP
16,710
12.8% share
13,248g
167 CS · 5.4/m
SlimShady#JP11
Jayce · Mid
19 / 5 / 10
54.7% KP
36,898
28.3% share
17,362g
259 CS · 8.4/m
ゼニガメ#ポケモン
Kog'Maw · ADC
19 / 7 / 13
60.4% KP
46,724
35.9% share
18,443g
264 CS · 8.6/m
pocoyo3#Kat
Karma · Support
5 / 3 / 29
64.2% KP
13,348
10.3% share
10,913g
26 CS · 0.8/m
Red side
Defeatごま油#ゴマ油
Olaf · Top
13 / 8 / 4
53.1% KP
30,812
27.3% share
16,583g
247 CS · 8/m
猫になる#冷静に
Amumu · Jungle
3 / 12 / 7
31.3% KP
15,708
13.9% share
10,651g
145 CS · 4.7/m
シャムロック#raden
Aurelion Sol · Mid
7 / 8 / 10
53.1% KP
23,227
20.6% share
12,924g
235 CS · 7.6/m
محمد#9904
Aphelios · ADC
4 / 9 / 7
34.4% KP
20,113
17.8% share
13,255g
211 CS · 6.8/m
浮気上手#我有兩個家
Camille · Support
5 / 16 / 9
43.8% KP
23,035
20.4% share
11,218g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
