Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 145 days ago
17 / 4 / 2
K / D / A
52.8%
Kill participation
1,424
Damage / min
12,704g
542.1 gold / min
14
9 placed · 0 cleared
156
6.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryandysilva200#5399
Singed · Top
1 / 4 / 7
22.2% KP
11,395
10.3% share
8,952g
207 CS · 8.8/m
звёзд小窺視#onda
Skarner · Jungle
1 / 3 / 17
50% KP
16,227
14.6% share
9,550g
152 CS · 6.5/m
Spear Shot#1111
Pantheon · Mid
17 / 4 / 2
52.8% KP
33,370
30.1% share
12,704g
156 CS · 6.7/m
DrApantsak#1821
Kalista · ADC
16 / 3 / 8
66.7% KP
41,500
37.4% share
16,589g
232 CS · 9.9/m
TD BlueShiet#EUW
Karma · Support
1 / 1 / 19
55.6% KP
8,413
7.6% share
8,168g
27 CS · 1.2/m
Red side
DefeatKC MOILTROU#PETOU
K'Sante · Top
1 / 5 / 3
28.6% KP
14,143
20.1% share
7,702g
183 CS · 7.8/m
Flamyy#śmieć
Sylas · Jungle
2 / 8 / 8
71.4% KP
13,796
19.6% share
9,419g
159 CS · 6.8/m
Lmzs#EUW
Ryze · Mid
7 / 6 / 3
71.4% KP
22,389
31.8% share
14,243g
218 CS · 9.3/m
REST IN BASS#CWL
Ezreal · ADC
4 / 8 / 1
35.7% KP
16,374
23.3% share
8,908g
163 CS · 7/m
kumshtukas#meile
Soraka · Support
0 / 9 / 10
71.4% KP
3,621
5.1% share
6,182g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
