Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 145 days ago
4 / 10 / 2
K / D / A
46.2%
Kill participation
601.9
Damage / min
8,532g
362.5 gold / min
19
8 placed · 1 cleared
150
6.4 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydespero#111
Ambessa · Top
10 / 1 / 2
27.9% KP
24,252
25.8% share
11,625g
192 CS · 8.2/m
KGB#0004
Lee Sin · Jungle
11 / 4 / 15
60.5% KP
18,753
19.9% share
11,829g
156 CS · 6.6/m
TheRealTwix#EUW
Ahri · Mid
9 / 3 / 10
44.2% KP
17,721
18.8% share
11,021g
181 CS · 7.7/m
BOTK1NG#BOT
Fiora · ADC
10 / 1 / 6
37.2% KP
13,164
14% share
13,597g
169 CS · 7.2/m
Inosuke#MID
Vel'Koz · Support
3 / 4 / 18
48.8% KP
20,226
21.5% share
9,142g
50 CS · 2.1/m
Red side
Defeatlafvxx105#lafvx
Viktor · Top
2 / 13 / 0
15.4% KP
16,116
23.6% share
7,456g
156 CS · 6.6/m
TWTV vRecklessZ#EUW45
Kayn · Jungle
5 / 7 / 4
69.2% KP
13,061
19.1% share
9,371g
136 CS · 5.8/m
Spear Shot#1111
Pantheon · Mid
4 / 10 / 2
46.2% KP
14,164
20.7% share
8,532g
150 CS · 6.4/m
Death Lotus#000
Brand · ADC
1 / 7 / 6
53.8% KP
18,906
27.6% share
8,272g
125 CS · 5.3/m
WorstVayne JAPAN#EUW
Hwei · Support
1 / 6 / 4
38.5% KP
6,134
9% share
5,797g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
