Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 145 days ago
18 / 5 / 7
K / D / A
55.6%
Kill participation
1,100.8
Damage / min
20,792g
484.3 gold / min
43
18 placed · 10 cleared
344
8 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
5
Inhibitors
1
Herald
5
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAkamasnow#EUW
Irelia · Top
6 / 12 / 7
36.1% KP
22,263
11.4% share
15,728g
293 CS · 6.8/m
ZYB CANYON#KR01
Jayce · Jungle
7 / 6 / 19
72.2% KP
54,741
27.9% share
22,150g
362 CS · 8.4/m
TwTvPeshomid#Pesh
Orianna · Mid
6 / 6 / 16
61.1% KP
42,505
21.7% share
17,090g
316 CS · 7.4/m
2809200320062000#2809
Kalista · ADC
15 / 9 / 7
61.1% KP
45,026
23% share
22,888g
371 CS · 8.6/m
Scorpur#2409
Fiddlesticks · Support
2 / 12 / 22
66.7% KP
31,428
16% share
11,683g
25 CS · 0.6/m
Red side
VictorySpear Shot#1111
Pantheon · Top
18 / 5 / 7
55.6% KP
47,262
29.3% share
20,792g
344 CS · 8/m
Thore#001
Nasus · Jungle
6 / 6 / 16
48.9% KP
24,218
15% share
18,827g
256 CS · 6/m
Schmrgl#EUW
Zyra · Mid
6 / 7 / 11
37.8% KP
43,439
26.9% share
15,044g
318 CS · 7.4/m
All Gas#EUW
Cassiopeia · ADC
15 / 7 / 11
57.8% KP
36,360
22.5% share
22,983g
329 CS · 7.7/m
rus#fear
Nautilus · Support
0 / 11 / 26
57.8% KP
10,270
6.4% share
12,005g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
