Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 144 days ago
13 / 2 / 7
K / D / A
57.1%
Kill participation
921.2
Damage / min
17,221g
529.3 gold / min
27
13 placed · 2 cleared
231
7.1 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
13 / 2 / 7
57.1% KP
29,969
24.4% share
17,221g
231 CS · 7.1/m
AK47KALASHNIKOVF#AK47
Karthus · Jungle
7 / 5 / 17
68.6% KP
32,980
26.8% share
17,269g
332 CS · 10.2/m
Budinaker#Suca
Sylas · Mid
5 / 11 / 3
22.9% KP
16,667
13.6% share
10,744g
173 CS · 5.3/m
Mr 2 Bonclay#mugi
Ezreal · ADC
9 / 2 / 13
62.9% KP
37,590
30.6% share
17,787g
293 CS · 9/m
THRESH CHAPO#EUW
Thresh · Support
1 / 7 / 16
48.6% KP
5,770
4.7% share
9,553g
35 CS · 1.1/m
Red side
DefeatCorsairDamian#0216
Gangplank · Top
5 / 5 / 6
40.7% KP
22,297
19.4% share
11,838g
209 CS · 6.4/m
Annie IRL#Annie
Graves · Jungle
2 / 9 / 6
29.6% KP
14,857
12.9% share
11,518g
230 CS · 7.1/m
WaterMielonn#WTM
Ahri · Mid
9 / 6 / 6
55.6% KP
36,978
32.2% share
14,602g
276 CS · 8.5/m
Firefly#adc
Caitlyn · ADC
10 / 7 / 6
59.3% KP
33,374
29.1% share
18,621g
286 CS · 8.8/m
Sekula#1v9
Rakan · Support
1 / 8 / 16
63% KP
7,273
6.3% share
9,247g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
