Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 143 days ago
8 / 14 / 18
K / D / A
45.6%
Kill participation
1,027
Damage / min
13,942g
377.8 gold / min
24
12 placed · 2 cleared
226
6.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnnie IRL#Annie
Annie · Top
13 / 10 / 16
53.7% KP
39,444
19% share
15,821g
201 CS · 5.4/m
Silva#EUW2
Hecarim · Jungle
11 / 13 / 22
61.1% KP
42,701
20.6% share
18,435g
279 CS · 7.6/m
Kertoosh#TS61
Diana · Mid
9 / 14 / 18
50% KP
35,004
16.9% share
15,214g
196 CS · 5.3/m
Looki#KCBS
Ziggs · ADC
18 / 7 / 18
66.7% KP
77,305
37.3% share
24,090g
294 CS · 8/m
vrika janthia#GOATS
Thresh · Support
3 / 13 / 31
63% KP
13,049
6.3% share
12,102g
50 CS · 1.4/m
Red side
DefeatNot ZeroOo#EUW
Jayce · Top
11 / 12 / 14
43.9% KP
35,592
18.4% share
16,177g
244 CS · 6.6/m
SANlC#EUW
Lee Sin · Jungle
14 / 8 / 19
57.9% KP
35,625
18.4% share
17,170g
219 CS · 5.9/m
Spear Shot#1111
Pantheon · Mid
8 / 14 / 18
45.6% KP
37,898
19.6% share
13,942g
226 CS · 6.1/m
TWITCHTV XJAPPA#RANK1
Karthus · ADC
23 / 11 / 14
64.9% KP
69,339
35.8% share
20,798g
257 CS · 7/m
Lurox#Lurox
Nautilus · Support
1 / 9 / 36
64.9% KP
15,115
7.8% share
11,136g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
