Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 143 days ago
7 / 8 / 5
K / D / A
57.1%
Kill participation
746.8
Damage / min
9,399g
401.1 gold / min
24
7 placed · 2 cleared
139
5.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhe cant she cant#i can
Camille · Top
12 / 1 / 3
51.7% KP
20,084
27% share
13,039g
219 CS · 9.3/m
geeko the wizrd#blue7
Karthus · Jungle
6 / 2 / 11
58.6% KP
15,117
20.3% share
12,910g
246 CS · 10.5/m
yuukiyuukster#yuuki
Qiyana · Mid
10 / 5 / 9
65.5% KP
22,660
30.4% share
11,278g
127 CS · 5.4/m
Arcade Dreams#EUW
Seraphine · ADC
1 / 5 / 5
20.7% KP
8,970
12.1% share
9,419g
209 CS · 8.9/m
DemonXUPO#evil
Sona · Support
0 / 8 / 12
41.4% KP
7,608
10.2% share
7,214g
19 CS · 0.8/m
Red side
DefeatSnow Lion#Lion
Ryze · Top
0 / 8 / 1
4.8% KP
12,206
19.7% share
8,925g
227 CS · 9.7/m
Spear Shot#1111
Pantheon · Jungle
7 / 8 / 5
57.1% KP
17,500
28.2% share
9,399g
139 CS · 5.9/m
VAEII#EUW
Mel · Mid
11 / 5 / 2
61.9% KP
20,739
33.4% share
12,349g
205 CS · 8.7/m
prodigy#SVS
Zeri · ADC
3 / 4 / 3
28.6% KP
7,156
11.5% share
10,287g
202 CS · 8.6/m
Zesptormeridan#2007
Rakan · Support
0 / 4 / 12
57.1% KP
4,403
7.1% share
6,040g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
