Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 143 days ago
4 / 8 / 14
K / D / A
39.1%
Kill participation
833.2
Damage / min
15,048g
414.7 gold / min
44
14 placed · 7 cleared
255
7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV KAAGAROO#EUW11
Trundle · Top
10 / 6 / 8
50% KP
27,009
23.4% share
21,006g
321 CS · 8.8/m
mid prio#lrnz
Lee Sin · Jungle
11 / 4 / 16
75% KP
25,079
21.7% share
17,271g
256 CS · 7.1/m
Coach Mysterias#MLA
Ryze · Mid
6 / 11 / 7
36.1% KP
27,898
24.1% share
12,658g
227 CS · 6.3/m
i miss csgo#1481
Ashe · ADC
5 / 11 / 7
33.3% KP
19,238
16.6% share
14,011g
233 CS · 6.4/m
Hexom#ALLIN
Sylas · Support
4 / 14 / 11
41.7% KP
16,347
14.1% share
11,204g
45 CS · 1.2/m
Red side
VictorySpear Shot#1111
Pantheon · Top
4 / 8 / 14
39.1% KP
30,230
17.4% share
15,048g
255 CS · 7/m
escape reality#Densi
Jayce · Jungle
15 / 8 / 11
56.5% KP
41,115
23.7% share
20,520g
244 CS · 6.7/m
Wolf and a Lamb#Dog
Aurelion Sol · Mid
9 / 7 / 14
50% KP
40,797
23.5% share
17,691g
307 CS · 8.5/m
WannaBeHappy#Birki
Zeri · ADC
13 / 7 / 17
65.2% KP
38,133
22% share
20,502g
327 CS · 9/m
Autumn Leaf#Seal
Elise · Support
5 / 6 / 17
47.8% KP
23,021
13.3% share
12,059g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
