Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 143 days ago
12 / 7 / 18
K / D / A
73.2%
Kill participation
946.4
Damage / min
13,061g
509.5 gold / min
79
33 placed · 5 cleared
39
1.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGinrais#EUW
Akali · Top
6 / 6 / 7
54.2% KP
27,857
28.8% share
11,643g
202 CS · 7.9/m
ReZero#Ram
Wukong · Jungle
4 / 9 / 11
62.5% KP
19,460
20.1% share
12,016g
170 CS · 6.6/m
wsciekly0gur1234#56789
Akshan · Mid
4 / 10 / 8
50% KP
20,638
21.3% share
9,906g
136 CS · 5.3/m
hidududududududu#dudu
Varus · ADC
2 / 7 / 5
29.2% KP
15,712
16.2% share
11,494g
231 CS · 9/m
Mori Buntæro#1313
Pyke · Support
8 / 9 / 9
70.8% KP
13,212
13.6% share
10,297g
16 CS · 0.6/m
Red side
VictoryBOCAP#808
Tryndamere · Top
8 / 3 / 5
31.7% KP
25,130
21.4% share
14,832g
255 CS · 9.9/m
F5 Zefta#EUW
Lillia · Jungle
3 / 5 / 13
39% KP
15,969
13.6% share
11,978g
231 CS · 9/m
Kryzik#EUW
Cassiopeia · Mid
7 / 6 / 11
43.9% KP
20,773
17.7% share
11,456g
196 CS · 7.6/m
Baku Madarame#absu
Ezreal · ADC
11 / 3 / 11
53.7% KP
31,340
26.7% share
16,277g
213 CS · 8.3/m
Spear Shot#1111
Pantheon · Support
12 / 7 / 18
73.2% KP
24,259
20.7% share
13,061g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
