Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 143 days ago
15 / 4 / 9
K / D / A
52.2%
Kill participation
1,156.8
Damage / min
16,436g
555.6 gold / min
26
11 placed · 0 cleared
239
8.1 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbest of xiaobei#EUW
K'Sante · Top
5 / 5 / 6
33.3% KP
15,677
12.9% share
11,529g
186 CS · 6.3/m
Sloth#FF15
Jarvan IV · Jungle
4 / 12 / 9
39.4% KP
13,542
11.2% share
13,158g
197 CS · 6.7/m
Farewell#AURA十
Diana · Mid
4 / 15 / 7
33.3% KP
24,028
19.8% share
10,763g
195 CS · 6.6/m
Pact#3911
Ezreal · ADC
16 / 8 / 8
72.7% KP
43,261
35.7% share
18,070g
249 CS · 8.4/m
Ben Cristovao#BOMBI
Bard · Support
4 / 6 / 20
72.7% KP
24,829
20.5% share
11,769g
22 CS · 0.7/m
Red side
VictorySpear Shot#1111
Pantheon · Top
15 / 4 / 9
52.2% KP
34,222
23.2% share
16,436g
239 CS · 8.1/m
Refusal#EUW
Taliyah · Jungle
10 / 6 / 14
52.2% KP
32,297
21.9% share
15,302g
241 CS · 8.1/m
Kryzik#EUW
Ryze · Mid
10 / 7 / 10
43.5% KP
33,972
23% share
14,524g
258 CS · 8.7/m
insociable#11OOO
Zeri · ADC
11 / 7 / 7
39.1% KP
39,434
26.7% share
17,858g
278 CS · 9.4/m
rnxx#4000
Alistar · Support
0 / 9 / 22
47.8% KP
7,782
5.3% share
8,756g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
