Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 141 days ago
2 / 12 / 4
K / D / A
22.2%
Kill participation
758.6
Damage / min
10,817g
321.8 gold / min
36
13 placed · 3 cleared
211
6.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatthe impaler#147s
Akali · Top
9 / 7 / 4
36.1% KP
20,865
15.2% share
13,620g
212 CS · 6.3/m
douyin丶小超梦#777
Talon · Jungle
10 / 3 / 14
66.7% KP
31,701
23.1% share
16,260g
261 CS · 7.8/m
KyM#1612
Riven · Mid
10 / 7 / 12
61.1% KP
38,225
27.8% share
15,279g
211 CS · 6.3/m
enuma elish#L L
Senna · ADC
5 / 5 / 17
61.1% KP
27,148
19.8% share
14,168g
192 CS · 5.7/m
Knurble Lux#EUW
Lux · Support
2 / 5 / 21
63.9% KP
19,317
14.1% share
10,034g
59 CS · 1.8/m
Red side
VictorySpear Shot#1111
Pantheon · Top
2 / 12 / 4
22.2% KP
25,501
18.6% share
10,817g
211 CS · 6.3/m
Bratwurstwasser#EUW
Shaco · Jungle
3 / 4 / 4
25.9% KP
21,964
16% share
12,841g
238 CS · 7.1/m
ReinhardHeidrich#EHH
Vladimir · Mid
11 / 7 / 5
59.3% KP
33,295
24.3% share
15,145g
253 CS · 7.5/m
I LOVE SOLOQ#true
Tristana · ADC
11 / 7 / 4
55.6% KP
50,915
37.2% share
21,489g
303 CS · 9/m
WiIIyrex Fanboy#EUW
Taric · Support
0 / 7 / 17
63% KP
5,176
3.8% share
9,682g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
