Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 141 days ago
2 / 6 / 2
K / D / A
26.7%
Kill participation
465.7
Damage / min
6,896g
346.5 gold / min
11
6 placed · 0 cleared
147
7.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
2 / 6 / 2
26.7% KP
9,268
13.9% share
6,896g
147 CS · 7.4/m
67lowbobtimmyL9#67671
Kha'Zix · Jungle
5 / 4 / 3
53.3% KP
18,328
27.5% share
8,793g
150 CS · 7.5/m
uutld#EUW
Fizz · Mid
2 / 5 / 0
13.3% KP
8,787
13.2% share
6,629g
149 CS · 7.5/m
JABUT1CABA#EUW
Ezreal · ADC
4 / 4 / 6
66.7% KP
20,715
31.1% share
10,273g
184 CS · 9.2/m
Phay#2264
Karma · Support
2 / 4 / 6
53.3% KP
9,556
14.3% share
5,997g
36 CS · 1.8/m
Red side
VictoryTurret Syndrome#HEIM
Heimerdinger · Top
4 / 3 / 4
34.8% KP
19,607
27.6% share
9,007g
171 CS · 8.6/m
TTV Guli#00000
Rek'Sai · Jungle
6 / 1 / 5
47.8% KP
9,210
13% share
10,430g
165 CS · 8.3/m
ginsengstacy#EUW
Vladimir · Mid
3 / 0 / 7
43.5% KP
13,529
19% share
9,810g
220 CS · 11.1/m
S16 CIRCUS OWNER#RESET
Lucian · ADC
6 / 5 / 6
52.2% KP
15,619
22% share
10,322g
139 CS · 7/m
Santiago#JAY
Senna · Support
4 / 6 / 10
60.9% KP
13,081
18.4% share
8,013g
24 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
