Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 141 days ago
7 / 7 / 11
K / D / A
51.4%
Kill participation
885.9
Damage / min
14,178g
439.6 gold / min
31
13 placed · 1 cleared
274
8.5 CS / min
Objective control
4
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
7 / 7 / 11
51.4% KP
28,571
24.1% share
14,178g
274 CS · 8.5/m
canyon acc#lck
Dr. Mundo · Jungle
5 / 4 / 13
51.4% KP
23,741
20% share
14,181g
226 CS · 7/m
Rip in Peace DFG#EUW
Taliyah · Mid
9 / 5 / 11
57.1% KP
28,895
24.4% share
13,499g
235 CS · 7.3/m
twtv sxmsylol#EUW
Zeri · ADC
10 / 6 / 11
60% KP
24,387
20.6% share
18,175g
245 CS · 7.6/m
Taiyo#Mel
Seraphine · Support
4 / 8 / 18
62.9% KP
12,969
10.9% share
10,646g
27 CS · 0.8/m
Red side
VictoryMarioFdezZ#XDXD
Gwen · Top
7 / 8 / 3
33.3% KP
36,507
28.1% share
19,137g
240 CS · 7.4/m
DahVysx#woof
Sylas · Jungle
12 / 6 / 7
63.3% KP
33,894
26.1% share
16,193g
236 CS · 7.3/m
Homelander#trms
Yasuo · Mid
4 / 6 / 8
40% KP
19,046
14.7% share
13,488g
251 CS · 7.8/m
Black Sabbath#EUW0
Draven · ADC
6 / 7 / 6
40% KP
30,765
23.7% share
16,382g
296 CS · 9.2/m
Bâby Bâni ッ#Leute
Lulu · Support
1 / 8 / 18
63.3% KP
9,623
7.4% share
9,190g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
