Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 141 days ago
11 / 3 / 5
K / D / A
48.5%
Kill participation
996.6
Damage / min
12,111g
486.4 gold / min
18
10 placed · 0 cleared
173
6.9 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySµper SION GOD#SSION
Camille · Top
5 / 4 / 7
36.4% KP
21,341
20.7% share
12,208g
174 CS · 7/m
mordex#podex
Jayce · Jungle
6 / 2 / 8
42.4% KP
22,484
21.8% share
14,574g
250 CS · 10/m
Splash#0 1
Syndra · Mid
7 / 2 / 12
57.6% KP
21,256
20.7% share
13,051g
263 CS · 10.6/m
Spear Shot#1111
Pantheon · ADC
11 / 3 / 5
48.5% KP
24,816
24.1% share
12,111g
173 CS · 6.9/m
Demente indigent#f14
Bard · Support
4 / 4 / 19
69.7% KP
13,021
12.7% share
8,909g
27 CS · 1.1/m
Red side
DefeatMark Grayson#Poweh
Zaahen · Top
4 / 6 / 1
33.3% KP
15,991
21.8% share
10,218g
169 CS · 6.8/m
Velin#XX7XX
Graves · Jungle
2 / 6 / 4
40% KP
10,570
14.4% share
9,507g
176 CS · 7.1/m
HOMELANDER#ftb
Cassiopeia · Mid
1 / 11 / 2
20% KP
15,976
21.8% share
8,128g
201 CS · 8.1/m
KAATAKURI#BBB
Smolder · ADC
1 / 4 / 5
40% KP
15,109
20.6% share
9,312g
198 CS · 8/m
KC Aymen#0121
Elise · Support
7 / 6 / 5
80% KP
15,638
21.3% share
9,787g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
