Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 141 days ago
18 / 8 / 13
K / D / A
72.1%
Kill participation
1,555.4
Damage / min
20,118g
533.9 gold / min
42
16 placed · 4 cleared
244
6.5 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBoda#win
Gnar · Top
8 / 7 / 17
59.5% KP
41,503
22.4% share
16,271g
233 CS · 6.2/m
YoungAlphaStrike#EUW
Master Yi · Jungle
11 / 10 / 8
45.2% KP
36,331
19.6% share
17,101g
208 CS · 5.5/m
PingiCool#COOL
Akali · Mid
6 / 12 / 7
31% KP
25,199
13.6% share
13,932g
196 CS · 5.2/m
evorpminosucof#EUW
Zeri · ADC
17 / 6 / 6
54.8% KP
72,132
38.9% share
24,471g
400 CS · 10.6/m
HÂO#BUHÂO
Braum · Support
0 / 8 / 32
76.2% KP
10,144
5.5% share
11,704g
15 CS · 0.4/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
18 / 8 / 13
72.1% KP
58,614
35.5% share
20,118g
244 CS · 6.5/m
rain over me#hxw
Xin Zhao · Jungle
7 / 7 / 17
55.8% KP
28,574
17.3% share
15,086g
220 CS · 5.8/m
twtv reljaeuw#2004
Ahri · Mid
13 / 7 / 13
60.5% KP
38,480
23.3% share
16,274g
245 CS · 6.5/m
Yals#Slay
Ezreal · ADC
1 / 12 / 10
25.6% KP
22,236
13.4% share
14,806g
295 CS · 7.8/m
SingularityDOSS#FKEU
Sion · Support
4 / 9 / 20
55.8% KP
17,424
10.5% share
12,011g
68 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
