Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 141 days ago
5 / 15 / 9
K / D / A
43.8%
Kill participation
860.4
Damage / min
11,612g
350.1 gold / min
27
14 placed · 2 cleared
166
5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBoda#win
Shen · Top
18 / 8 / 17
62.5% KP
38,414
22.8% share
17,445g
242 CS · 7.3/m
shizuOo#9643
Sejuani · Jungle
7 / 4 / 28
62.5% KP
25,078
14.9% share
14,466g
203 CS · 6.1/m
ComboScriptXD#EUW
Katarina · Mid
22 / 7 / 9
55.4% KP
67,897
40.2% share
19,161g
238 CS · 7.2/m
Miau#0310
Ashe · ADC
8 / 8 / 13
37.5% KP
30,100
17.8% share
14,588g
199 CS · 6/m
Staargazing#Ocean
Yuumi · Support
1 / 5 / 29
53.6% KP
7,354
4.4% share
9,650g
15 CS · 0.5/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
5 / 15 / 9
43.8% KP
28,537
20.4% share
11,612g
166 CS · 5/m
绝对的丛林怪胎 自然怪胎 保加利#CHN
Talon · Jungle
11 / 10 / 7
56.3% KP
38,425
27.5% share
15,668g
228 CS · 6.9/m
majkel kakson#ML4
Viktor · Mid
8 / 11 / 7
46.9% KP
33,306
23.8% share
14,373g
212 CS · 6.4/m
IntAcc999#EUW
Ezreal · ADC
6 / 11 / 9
46.9% KP
30,078
21.5% share
16,947g
269 CS · 8.1/m
ARI OF OLYMPUS#god
Rell · Support
2 / 9 / 14
50% KP
9,462
6.8% share
9,342g
43 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
