Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 141 days ago
14 / 6 / 13
K / D / A
62.8%
Kill participation
1,017.8
Damage / min
15,725g
551.8 gold / min
28
12 placed · 1 cleared
218
7.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTsiper#akos
Gnar · Top
9 / 4 / 3
27.9% KP
23,508
19.2% share
14,517g
214 CS · 7.5/m
Spear Shot#1111
Pantheon · Jungle
14 / 6 / 13
62.8% KP
29,007
23.7% share
15,725g
218 CS · 7.6/m
KC NEXT MIDKING#PANDA
Ryze · Mid
8 / 5 / 9
39.5% KP
22,448
18.3% share
13,432g
246 CS · 8.6/m
twtv reljaeuw#2004
Zeri · ADC
6 / 5 / 15
48.8% KP
26,443
21.6% share
16,531g
231 CS · 8.1/m
Snigeln Öman#EUW
LeBlanc · Support
6 / 4 / 17
53.5% KP
21,069
17.2% share
10,582g
24 CS · 0.8/m
Red side
DefeatG2 Caps#1323
Aurora · Top
8 / 10 / 3
47.8% KP
29,285
29.7% share
11,627g
201 CS · 7.1/m
Just1Bastard#FRA
Vi · Jungle
5 / 9 / 8
56.5% KP
21,228
21.6% share
12,753g
187 CS · 6.6/m
Vistaro#EUW
Hwei · Mid
3 / 5 / 7
43.5% KP
18,264
18.6% share
10,564g
240 CS · 8.4/m
KC READY#1v9
Kai'Sa · ADC
6 / 10 / 7
56.5% KP
21,866
22.2% share
14,577g
215 CS · 7.5/m
Noyea#EUW
Braum · Support
1 / 9 / 14
65.2% KP
7,795
7.9% share
7,558g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
