Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 139 days ago
4 / 4 / 8
K / D / A
32.4%
Kill participation
1,052
Damage / min
10,334g
452.3 gold / min
17
9 placed · 0 cleared
170
7.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingslayer#world
Dr. Mundo · Top
4 / 7 / 6
52.6% KP
18,521
23.1% share
9,830g
181 CS · 7.9/m
Robespierre#CSO
Kayn · Jungle
7 / 7 / 0
36.8% KP
16,400
20.4% share
10,012g
146 CS · 6.4/m
LUCADENGA#EUW
Nunu & Willump · Mid
7 / 6 / 5
63.2% KP
16,994
21.2% share
9,054g
93 CS · 4.1/m
kytten crybaby#kyte
Zeri · ADC
0 / 9 / 4
21.1% KP
10,770
13.4% share
8,017g
163 CS · 7.1/m
Dehumanising#EUW
Vel'Koz · Support
1 / 8 / 5
31.6% KP
17,516
21.8% share
6,699g
72 CS · 3.2/m
Red side
VictorySpear Shot#1111
Pantheon · Top
4 / 4 / 8
32.4% KP
24,038
20.9% share
10,334g
170 CS · 7.4/m
Rybson Reformed#FREE
Graves · Jungle
13 / 4 / 8
56.8% KP
32,971
28.6% share
14,329g
249 CS · 10.9/m
Pikaru#goat
Sylas · Mid
12 / 6 / 8
54.1% KP
29,532
25.6% share
11,155g
151 CS · 6.6/m
Vivarium#ビバリウム
Senna · ADC
6 / 3 / 14
54.1% KP
19,328
16.8% share
10,611g
158 CS · 6.9/m
5 KILO PITTIK#EUWW
Bard · Support
2 / 2 / 15
45.9% KP
9,299
8.1% share
6,973g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
