Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 138 days ago
4 / 7 / 4
K / D / A
36.4%
Kill participation
748.7
Damage / min
10,618g
368 gold / min
21
11 placed · 1 cleared
222
7.7 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
4 / 7 / 4
36.4% KP
21,599
24.1% share
10,618g
222 CS · 7.7/m
Tactic#333
Diana · Jungle
6 / 7 / 0
27.3% KP
16,066
17.9% share
12,022g
233 CS · 8.1/m
Lalle#Lalle
Anivia · Mid
8 / 4 / 8
72.7% KP
25,604
28.6% share
11,957g
177 CS · 6.1/m
balli#FIG
Senna · ADC
1 / 5 / 9
45.5% KP
15,435
17.2% share
11,136g
213 CS · 7.4/m
kumshtukas#meile
Thresh · Support
3 / 8 / 8
50% KP
10,850
12.1% share
8,235g
21 CS · 0.7/m
Red side
VictoryStark#F10
Malphite · Top
3 / 5 / 9
38.7% KP
15,777
12.2% share
10,516g
209 CS · 7.2/m
Coach Kirei#Coach
Wukong · Jungle
15 / 1 / 8
74.2% KP
24,166
18.7% share
15,448g
182 CS · 6.3/m
Donna Hamilton#EUW
Hwei · Mid
4 / 4 / 13
54.8% KP
33,698
26% share
12,633g
254 CS · 8.8/m
Miralis Funesto#MH3U
Gwen · ADC
8 / 6 / 9
54.8% KP
40,095
31% share
16,151g
205 CS · 7.1/m
Sergeant Sona#KJP
Sona · Support
1 / 6 / 20
67.7% KP
15,660
12.1% share
9,247g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
