Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 138 days ago
6 / 4 / 11
K / D / A
43.6%
Kill participation
735.1
Damage / min
14,472g
493.9 gold / min
28
13 placed · 2 cleared
254
8.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVaden#EUW12
K'Sante · Top
3 / 5 / 3
26.1% KP
13,716
12.3% share
10,438g
220 CS · 7.5/m
zereflol1#1007
Ekko · Jungle
9 / 5 / 4
56.5% KP
31,714
28.4% share
15,464g
247 CS · 8.4/m
kasm#mean
Jayce · Mid
2 / 6 / 10
52.2% KP
25,799
23.1% share
11,833g
232 CS · 7.9/m
Vlessok#EUW
Kai'Sa · ADC
7 / 10 / 2
39.1% KP
25,014
22.4% share
14,748g
240 CS · 8.2/m
KroMAX#EUW
Tahm Kench · Support
2 / 13 / 10
52.2% KP
15,342
13.7% share
8,790g
37 CS · 1.3/m
Red side
VictoryYoungWonderBeard#EUW
Aatrox · Top
1 / 7 / 5
15.4% KP
18,849
14.3% share
10,106g
232 CS · 7.9/m
Spear Shot#1111
Pantheon · Jungle
6 / 4 / 11
43.6% KP
21,537
16.3% share
14,472g
254 CS · 8.7/m
BRAMBORAK123#FARMA
Sylas · Mid
11 / 4 / 8
48.7% KP
28,685
21.7% share
13,314g
194 CS · 6.6/m
MetroArcher#EUW
Jinx · ADC
20 / 3 / 7
69.2% KP
52,749
40% share
21,039g
297 CS · 10.1/m
Shunrim#hook
Thresh · Support
1 / 5 / 27
71.8% KP
10,203
7.7% share
10,461g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
