Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 137 days ago
3 / 5 / 5
K / D / A
44.4%
Kill participation
678.8
Damage / min
8,900g
371.3 gold / min
11
6 placed · 1 cleared
185
7.7 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlammos#FLM
Warwick · Top
1 / 8 / 2
16.7% KP
14,650
19.4% share
6,951g
132 CS · 5.5/m
Serenity#2551
Malphite · Jungle
3 / 7 / 4
38.9% KP
9,345
12.4% share
9,075g
182 CS · 7.6/m
Spear Shot#1111
Pantheon · Mid
3 / 5 / 5
44.4% KP
16,268
21.5% share
8,900g
185 CS · 7.7/m
Dealersz#EUW
Draven · ADC
10 / 6 / 5
83.3% KP
30,276
40% share
14,916g
209 CS · 8.7/m
joe Kessler#real
Alistar · Support
1 / 6 / 13
77.8% KP
5,087
6.7% share
6,866g
22 CS · 0.9/m
Red side
VictoryGo Ha Go Ha#EUW
Vladimir · Top
5 / 5 / 9
43.8% KP
28,437
29% share
9,869g
186 CS · 7.8/m
fallen#0527
Sejuani · Jungle
3 / 2 / 24
84.4% KP
19,736
20.1% share
10,960g
162 CS · 6.8/m
bro#han
Yasuo · Mid
6 / 2 / 11
53.1% KP
13,448
13.7% share
10,654g
180 CS · 7.5/m
klevw sto tichu#11593
Kai'Sa · ADC
15 / 6 / 13
87.5% KP
26,415
26.9% share
15,377g
173 CS · 7.2/m
Lyrokun#EUW
Rell · Support
3 / 3 / 25
87.5% KP
10,174
10.4% share
8,837g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
