Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 137 days ago
11 / 4 / 16
K / D / A
61.4%
Kill participation
1,146.7
Damage / min
15,308g
465.3 gold / min
39
15 placed · 4 cleared
246
7.5 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZONGO LE DOZO#Kled
Kennen · Top
10 / 7 / 18
63.6% KP
42,493
25.7% share
14,734g
203 CS · 6.2/m
7 4#x74
Riven · Jungle
6 / 3 / 15
47.7% KP
14,889
9% share
14,417g
226 CS · 6.9/m
Spear Shot#1111
Pantheon · Mid
11 / 4 / 16
61.4% KP
37,727
22.8% share
15,308g
246 CS · 7.5/m
ARI OF OLYMPUS#god
Karthus · ADC
15 / 10 / 12
61.4% KP
47,826
28.9% share
18,780g
266 CS · 8.1/m
twtv reljaeuw#2004
Senna · Support
2 / 6 / 30
72.7% KP
22,560
13.6% share
10,947g
34 CS · 1/m
Red side
DefeatHaster#EUWz
Renekton · Top
4 / 12 / 3
23.3% KP
25,236
18.9% share
13,962g
277 CS · 8.4/m
Not ZeroOo#EUW
Graves · Jungle
11 / 10 / 6
56.7% KP
22,076
16.5% share
17,534g
271 CS · 8.2/m
Yuros#00000
Zoe · Mid
10 / 7 / 9
63.3% KP
40,396
30.2% share
14,265g
209 CS · 6.4/m
Itachimc#LRAT
Ezreal · ADC
4 / 9 / 9
43.3% KP
29,573
22.1% share
14,680g
289 CS · 8.8/m
CROmpir#11111
Neeko · Support
1 / 7 / 10
36.7% KP
16,586
12.4% share
9,009g
55 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
