Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 137 days ago
6 / 7 / 9
K / D / A
68.2%
Kill participation
690
Damage / min
11,112g
364.9 gold / min
102
39 placed · 13 cleared
53
1.7 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFederals1#7912
Mordekaiser · Top
6 / 4 / 3
40.9% KP
20,894
21.2% share
13,222g
235 CS · 7.7/m
Zanzarah#1996
Skarner · Jungle
4 / 5 / 6
45.5% KP
15,922
16.2% share
11,449g
200 CS · 6.6/m
Lokat#EUW
Gwen · Mid
2 / 5 / 3
22.7% KP
20,845
21.1% share
11,691g
242 CS · 7.9/m
something safe#zeikn
Sivir · ADC
4 / 7 / 6
45.5% KP
19,893
20.2% share
13,074g
265 CS · 8.7/m
Spear Shot#1111
Pantheon · Support
6 / 7 / 9
68.2% KP
21,009
21.3% share
11,112g
53 CS · 1.7/m
Red side
Victorymike tyzoune#IRON
Jax · Top
4 / 7 / 4
28.6% KP
21,576
18.5% share
12,310g
215 CS · 7.1/m
KAATAKURI#BBB
Aatrox · Jungle
14 / 4 / 4
64.3% KP
25,225
21.6% share
16,339g
243 CS · 8/m
L Vasco O #EUW
Ryze · Mid
4 / 2 / 7
39.3% KP
22,102
18.9% share
15,322g
340 CS · 11.2/m
ZYB CANYON#KR01
Brand · ADC
5 / 8 / 12
60.7% KP
31,282
26.8% share
13,487g
242 CS · 7.9/m
Hart#IHART
Senna · Support
1 / 1 / 18
67.9% KP
16,525
14.2% share
10,812g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
